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faquarl of sparta and mycenae, scourge of the aegean
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infoaccess to the seven planes → the "planes" act as various layers of supernatural visibility. the first plane is what the human eye can see, the physical reality. the second is where lower-level spirits, and consequently their true forms, if there is some disguise to fool humans at play, are seen. the mid to higher planes, within logical progression, reveals stronger magic or spirits. the seventh (faquarl, if he weren't in his current predicament, would have the truest manifestation of himself revealed here) is where the rest of any unseen, magical occurrences and beings are visible. — "I’m no imp or foliot, but a strapping djinni with full command of every plane, and ordinarily I expect to be able to see through most magical deceptions going. Illusions, Concealments, Glamours, Veils, you name it—by flipping to the seventh plane they all disintegrate before my eyes into obvious layers of glowing wisps and threads, so that I see the true thing beneath. It’s the same with spirit guises: show me a sweet little choirboy or a smiling mother and I’ll show you the hideous fanged strigoï it really is. There’s very little that remains hidden from my sight." bulb of silence → encloses a space that allows others to speak to each other without being overheard — "Then Faquarl sent out a small Pulse that expanded around us, creating a glowing, green Bulb of Silence. The few faint noises from the hill above, where the spades of our fellow djinn could distantly be heard, became instantly muffled; we were alone, our voices insulated from the world." charm → bewitches an individual — "He tried to tear his eyes away from hers; he couldn’t concentrate, that was the problem, and his heart was beating far too noisily for his memory to make itself heard. She was wearing a delightful fragrance, too, not your normal Rowan Tree Rub-On, but a perfume much more oriental and flowery. It was very nice, but a bit overpowering. The scent of her proximity muddled him." compression → causes whatever this hits to implode into small marble-sized pieces of dense matter concealment → integrates the target with its environment so it appears to vanish — "I shrank back into the doorway’s shallow well of darkness and cast a Concealment upon myself. A layer of tightly laced black threads covered me where I sat in the shadows, blending me into the murk. I waited." convulsion → bands that rip through matter and essence — "So I sent out two Convulsions, white and yellow bands of fire that expanded into cones of whirling force; that snatched up the cages, twirled them high, snapped their force-lines, broke the iron bars asunder." detonation → magic that causes an explosion on impact — "A tremendous explosion, as expected. Only, not around Nouda, but all around us. My Shield just about held firm. Even so, we were blown sideways down the gantry and through the glass wall of the palace in a shower of crystal fragments, to go spinning out over the entrance steps and down to the darkness of the ornamental gardens far below. We landed heavily, our fall only partially buffered by the Shield. The Staff, torn from our grip, clattered distantly on the path." enhanced endurance → even within flesh, can take a pretty thorough beating, and how he uses his body suggests he can push it beyond typical human limits. flame summoning → can light sparks and summon flames. djinn are spirits of air and fire, so this tracks. flight → levitating, flying at varying speeds, doing fun airborne cartwheels, etc — "Slowly, slowly, she backed away from the table. One step, two…No one had noticed; all were watching the scholar perform acrobatic feats high against the ceiling, trailing gouts of flame from his fingertips.…" flux → a wide-area spell that negates magic of sorts glamour → modifying appearances to be more attractive — "Some of the beauties were real people, though on the higher planes I spotted two who weren’t all they should have been: one an empty shell, solid at the front, hollow at the back; another a grinning foliot with spiny limbs concealed beneath its Glamour." heightened senses → particularly acute sense of smell, hearing, touch etc — "All his senses were afire. His fingers felt each whorl and grain upon the Staff, his ears caught its minute hum." — "Naeryan, dawdling at the square, had been the most tardy of the spirits; the others had hurried on, drawn by the sound and smell of human bodies..." hurricane → summoning hurricane-force winds — "And was met with the full force of a Hurricane head on: it rushed from the rat’s paw, lifted him off his feet, and sent him backward through the window, surrounded by a glittering cascade of broken glass and burning scraps of paper that were whipped up with him off the floor. Out into the night he fell, outward and far away down the hill into the night, his descent marked by the flames still licking up from his body. Nathaniel saw him bounce once, distantly, then lie still." illusion → casting temporary illusions inferno → summons "inferno" amounts of flames — "An Inferno erupted from its fingers and engulfed the mercenary where he stood. A gobbet of flame enveloped his upper body; he cried out, clutching at his face. He stumbled forward, casting a red-yellow radiance on the room, glaring through his fiery clutching fingers." — "Instantly, a bolt of green energy smashed into her, knocking her back against the balustrade, which cracked and split under the impact. Emerald fire played over her body; her limbs jerked, her hair steamed. The fire died away. Kitty slumped to the floor, her head and arm dangling out over the auditorium. Her eyes were half open, sightless." night vision → perfect vision in the dark — "'Dear me, Bartimaeus,' a familiar voice called. 'You really are addled tonight. A human might be foiled by the dark, but I can see you as clear as noonday, skulking over there beneath those rags. ...'" node → hurled spheres that implode — "I projected a Dark Node, which caught the center of the smoky cord and, with a rude sucking noise, pulled it inward into nothing. After the cord, came the glass tube and the magician who held it: in the blink of an eye, they too were sucked into the Node, which promptly ingested itself and so vanished." obedient breath → dismantles enchantments — "I chose a small hole between the threads and blew gently toward it. My aim was true: the tiny sliver of Obedient Breath passed into the hole and hung there, neither slipping through, nor withdrawing. It was too light to trigger the alarm. The rest was easy. I expanded the sliver slowly, gently; as it grew, it pried apart the filaments." pulse → detects magic in an area. sonar-like spells that allow one to accurately detect the strength and location of surrounding magical forces, usually small and marble-sized, spherical in shape, and have an array of colors to indicate the magnitude of the magic detected. shield → both absorbs magic and parries physical attacks spasm → similar to a convulsion, but involves intense shaking — "Faquarl sent a Spasm whirling; the boulder shattered, became a heap of gravel." super strength, agility → djinn are supernaturally strong. leaping great heights, tossing about half-ton blocks of stone, etc. faquarl caps out at eight, nine tons (implied word of god). — "Thing was, I was at the end of the line; I was the one hefting each half-ton block out of the quarry, chucking it into the air, catching it by a corner on an outstretched finger, spinning it stylishly, and then punting it on to Tivoc, who was waiting by the temple." — "Faquarl sprang through the air; he landed by the mercenary. A single shrug of the spindly arms—the mercenary was flung across the room to land heavily against a statue." — "His legs sprang, he soared high, dived low. At his height he was level with the second story of the buildings; each time he dropped to earth he gave it only the lightest glancing touch before springing on." |
FAQUARL (F/ă/-KWARL) OF SPARTA (OTHER MONIKERS: OF MYCENAE, AEGEAN SCOURGE). FIRST SUMMONING IN JERICHO, 3015 B.C. CLASSIFICATION: ANTIQUE DJINNI, STANDARD, SIXTH-LEVEL. ABOUT: NOTABLE IN SEVERAL CULTURES BEGINNING IN MESOPOTAMIA. SEE OUR COMPANION TEXTBOOK: PORTER'S ANTIQUE DJINN ARCHIVES, FOR A THOROUGH HISTORY OF THIS DEMON AND MANY MORE. FORMAL, EVEN-KEELED TEMPERAMENT BUT PRONE TO WRYNESS AND MOODINESS. COMPLAINS OF RIVALRIES AND OTHER PETTY GRIEVANCES. OTHERWISE EXHIBITS APPARENT CAPACITY FOR HIGHER LEVEL THOUGHT AND CONVERSATION. PROFESSED TO PREFER KITCHEN STATIONS; GUISES REFLECT AS MUCH. CAPABLE OF MIMICKING HUMAN BEHAVIOR EXCEPTIONALLY WELL. NOTED TO BE PARTICULARLY DISGUSTING TO VIEW ON THE SEVENTH PLANE. RECOMMENDATION: GOOD TO EXCELLENT. THIS SLAVE IS A PRACTICAL, INDUSTRIOUS ALL-ROUNDER. ANY LACK OF EFFICIENCY LIKELY INTENTIONAL, OVERSIGHTS OCCASIONAL; STRINGENT PUNISHMENT RECOMMENDED FOR ITS FAILURES. DISLIKES THE SYSTEMIC VISE AND ESSENCE FLAILS WITH PARTICULARITY. OVERLY CHATTY WITH FELLOW SLAVES; RESTRICT AS NEEDED. SEE PG.338 FOR COMPLETE LIST OF APPROPRIATE PUNISHMENTS. 💡 TIP!: FOR THE ADVANCED MAGICIAN, THIS DEMON COMPLEMENTS THE STRENGTHS AND WEAKNESSES OF SEVENTH-LEVEL DJINN, AFRITS, AND EVEN MARIDS, WELL. VALUABLE!: NOT RECOMMENDED FOR SHRIVELING FIRE/DISMAL FLAME, BUT USE BEST JUDGMENT IN CASE OF EGREGIOUS DISOBEDIENCE (UNLIKELY). FOR BEST RESULTS, EQUIP WITH PHYSICAL MEAT CLEAVER. EX, 9IN, HEAVY DUTY STEEL RECOMMEND ADELBRAND'S PENTACLE FOR EXTENDED SERVITUDE. SEE PG.45 FOR LIST OF SUITABLE BINDINGS. STRENGTHS: STANDARD DJINN STRENGTHS. RETAINS FULL SPECTRUM OF DJINN ABILITIES. MODERATE SHIFTING PROWESS. PHYSICALLY ADROIT AND DEXTEROUS. HIGH CONSTITUTION THAT ALLOWS IT TO SURVIVE PROLONGED SERVITUDE DECENTLY ENOUGH. JACK-OF-ALL TRADES: COMMON DOMESTIC TASKS, COUNTING GRAINS OF SAND ON A BEACH, POISON SAMPLING, GUARDING VALUABLES, DESTRUCTION OF FOOT SOLDIERS, KNOWN COMMUNICATION WITH LEADERS OF OLD AND CONSTRUCTION OF ANCIENT ARCHITECTURE, ETC. SEE HISTORY. FLUENT IN MOST LANGUAGES OF EUROPE AND NORTHERN AFRICA, SEVERAL OF SOUTH AND CENTRAL ASIA, AND MANY TERRITORIES CURRENTLY UNDER BRITISH EMPIRE RULE. DURABLE AGAINST AFRITS. WELL VERSED IN MOST MODERN TECHNOLOGY AS OF PUBLISHING DATE (1981). WEAKNESSES: STANDARD DJINN WEAKNESSES. WHILE ADEPT AT COMBAT, PRONE TO UNDERESTIMATION OF UTUKKU AND THE RARE LOWER-LEVEL DEMON. TRICKSTERS. WARNINGS: STANDARD UPPER-LEVEL DJINN WARNINGS. NOTED TO HAVE KILLED SEVERAL OF ITS FORMER MASTERS. SHARP IN DETECTING MISTAKES IN ITS BINDINGS. AFTER-DEATH PENALTY CLAUSES MAY BE ADVANTAGEOUS. EDACIOUS; OPTIONAL, STANDARD DJINN RECOMMENDATION: IF CARED FOR, PROTECTIVE CLAUSES FOR THE SAKE OF YOUR FELLOW COUNTRYMEN MAY BE ADVISABLE. SEE SEPARATE MANUAL. |
the first: what humans can see. this is the physical reality.
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